DiPho | DiPhy, April 4-April 29, 2016
Digital mutations in commercial filmmaking, design and sculpture.
DiPho | DiPhy will showcase the work of 4 small studios or individuals that have radically influenced entertainment, commercial content and sculpture— uniquely empowered through the advent of digital technology.
Paul Matthaeus + Digital Kitchen
In 1995, DK was founded by Everett Community College alumni Paul Matthaeus. Matthaeus is the Founder, Chairman and Chief Creative of DK, with 11 Emmy® nominations and two wins inside of 8 years. In 2011, Matthaeus garnered the Grand Prix Award (best of show in design) at Cannes® for the experiential content at the Cosmopolitan Las Vegas. Digital Kitchen has created all the broadcast brand and promotional content for AT&T’s entry into entertainment– growing the U-verse brand into the 3rd largest cable provider in the US inside of 7 years.
Matthaeus is probably best known for his creative approach in television entertainment—which includes the main titles for TV shows like Six Feet Under, Nip / Tuck, House, Rescue Me, Ghost Whisperer, True Blood and Dexter.
ART+COM Joachim Sauter
After graduating from the academy of fine arts Berlin in Visual Art and Design, Joachim Sauter studied at the ‘German Academy for Film and Television’, Berlin. Since the early 1980s, he has been working as a media artist and designer. From the beginning, Joachim Sauter has focused on digital technologies and is experimenting how they can be used to express content, form, and narration. Fuelled by this interest, he founded ART+COM in 1988 together with other artists, designers, scientists and technologists. Their goal was to practically research this new up-and coming medium in the realm of art and design. Until now, he is leading this interdisciplinary group.
In the course of his work he was invited to participate on many exhibitions. Beside others he showed his work at ‘Centre Pompidou’ Paris, 'Stejdilik Museum' Amsterdam, 'Museum for Contemporary Art' Sidney, 'Deichtorhallen Hamburg', Kunsthalle Wien, 'Venice Biennial', 'ICC'Tokyo, 'Getty Center' Los Angeles, MAXXI Rom.
GMUNK | Bradley G. Munkowitz
A visionary whose creativity and innovation transcends all platforms, GMUNK has established himself as one of the top visual and design directors in the world. His game-changing techniques use lighting and material studies to craft bold imagery in both the live action and interactive worlds. Utilizing a unique fusion of science-fiction themes, psychedelic palettes, and practical effects, his signature style transcends conventional definitions. GMUNK's extensive portfolio spans feature films, commercials, experimental installations, music videos, graphic design, and title sequences. This expansive range is on display in his recent credits, which include projects for clients such as Vice, Adidas, Audi and Vimeo, light installations for TrueCar and Twilio, visuals for Beck and Bacardi Live.
GMUNK's extensive portfolio spans feature films, commercials, experimental installations,music videos, graphic design, and title sequences. This expansive range is on display in his recent credits, which include projects for clients such as Vice, Adidas, Audi and Vimeo, light installations for TrueCar and Twilio, as well as music videos for Tycho, Eric Prydz, and concert visuals for Beck and Bacardi Live.
Danny Yount is an American graphic designer and commercial director who has a diverse visual style and a unique range of depth and craftsmanship in motion arts and film. He has been recognized internationally for his work in feature film and television main titles and show opens.As a leading title designer, he has collaborated with top film directors and producers –designing some of the most recognized sequences of the last decade, like Oblivion, Iron Man 1-3, Six Feet Under, Kiss Kiss Bang Bang, Rocknrolla, Sherlock Holmes, Tron Legacy, Tyrant, and many others. He also led the graphic vfx design teams for the hologram sequences in Iron Man II.
Ian Kammer was born and raised in the Pacific Northwest town. Ian studied photography aat Everett Community College in 2006. In 2007 Ian moved to Los Angeles to study at Art Center College of Design in Pasadena, where he shot a broad reel of spec commercials, and a short film that’s currently being developed into a feature. With a background in still photography, the delicate balance of cinematography, character, and art direction guides his approach to visual storytelling. Notable recognition for his projects include wins and short-list appearances at the Clios, D&AD, AICP, CFP-Europe Young Director Awards, Vimeo Staff Picks, Porsche International Student Advertising Film Awards, and inclusion in the 2013 SHOOT New Director Showcase. While Ian developed his art fully immersed in digital technology from the beginning, his work embodies a strong and disciplined approach to classic film and image-making.Blending Video, Photography, Fine Art and Graphic Design.
Lindsay Daniels is an Emmy award-winning designer and storyteller. She works with major corpora-tions, television networks, production companies and design studios to define, design and creative direct content for broadcast and digital media. Her design studio is located in Seattle but her clients reside all over the United States.
Her diverse experience on the branding, agency and motion design sides of the creative industry enable her to deliver smart, relevant solutions for the current evolving landscape. Her work has been recognized by organizations such as Communication Arts Design Annual, The National Addy’s, The Art Director’s Club and The Academy of Television Arts and Sciences.
I found a lot of inspiration in Kyle Cooper’s work. CCA was a more traditional design school so I was the only person in my entire class who did a thesis with motion design. I had been dealing with an eye problem, and did a film reflecting how I was seeing the world. I had surgery and something went wrong causing me to have double vision for 4 months. So I made a film about it. I was able to drive all this frustration into this film. I diligently focused on how to tell a story, how to tell a story visually and emotionally. It was the only motion piece in my portfolio. But it armed me with a strong enough piece to walk into Digital Kitchen and get hired as a junior designer. That’s how I started my career.